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Cinematic Technical Designer

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Absurd Ventures logo

Cinematic Technical Designer

Absurd Ventures

115,000–140,000 / Year

Location

Santa Monica

Experience

Mid

Posted

Jul 10, 2026

Apply by

August 9, 2026

Applicants

0

Early applicantEasy applyFull-timeWork from Office

Sign in to apply on web or download the app for more options.

Job Description

Cinematic Technical Designer Summary We are looking for a Cinematic Technical Designer to join our team and help bring story moments to life across an all-new open world IP built in Unreal Engine 5. This role lives at the intersection of mission design, cinematics, and systems — responsible for implementing cinematic sequences, building tools for cinematic systems, and owning the connective tissue between player control, mission scripting, and authored content. As a Cinematic Technical Designer at Absurd Ventures, you will work closely with Mission Designers, Cinematics Directors, Animators, and Engineers to build, integrate, and polish cinematic moments across a broad range of contexts — from quiet interactive scenes to large-scale scripted set pieces. You are equally comfortable in Sequencer and Blueprint, and you understand how both tools behave in development environments and inside a live, streaming open world. Core Responsibilities - Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics, interactive cinematics, and blended in-world moments. - Own the "glue" between mission scripting, player control handoffs, cameras, VFX events, environment set dressing and cinematic playback — ensuring transitions are seamless and state is always clean. - Build and maintain Blueprint logic supporting cinematic events: triggers, state management, player possession and de-possession, camera blending, and post-cinematic flow. - Implement and modify narrative implementation in our writing tools to ensure we're ingesting the correct data with the correct timing. - Collaborate with Mission Designers to identify where cinematics serves the design and problem-solve where authored content and systemic gameplay intersect. - Pitch, playtest and profile cinematic needs to resolve creative problems and improve overall narrative and gameplay quality. - Work with Animators to integrate character performances, facial animation, and mo-cap data into sequences correctly and to brief. - Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed and triggered correctly across all cinematic contexts. - Diagnose and resolve issues at the boundary of cinematic and open world systems — streaming, LOD, world state, and player state edge cases. - Write and maintain clear technical documentation for cinematic pipelines, workflows, and implementation patterns. - Proactively surface risks related to cinematic scope, performance, or implementation complexity and communicate them to Production and leads. Core Qualifications - 3+ years of experience as a Cinematic Technical Designer, Technical Designer, or similar role in the video game industry. Experience supporting cinematic implementation on at least one shipped AAA title. - Strong hands-on expertise with Unreal Engine 5 Sequencer — shot tracks, event tracks, camera rigs, blending, and runtime playback. - Solid Blueprint scripting skills, with the ability to build and debug cinematic control flows independently. - Clear understanding of open world mission architecture — how cinematics are triggered, how player state is managed, and how streaming affects authored content. - Fluency in the language of camera and editing: you understand shot composition, coverage, and timing, and you can implement a director's intent. - Strong communication and cross-discipline collaboration skills. You can work across design, art, animation, and engineering without getting lost in translation. Plus if… - Experience with MetaHuman facial animation pipelines or driven performance systems in UE5. - Familiarity with Perforce and large shared codebases. - Background in film, screenwriting, or on-set production — people who think in shots tend to do this work at a different level. - Experience with narrative branching systems or dialogue trees that intersect with cinematic delivery. - Passion for narrative-heavy games and cinematics Description - Full-time job with benefits. - Role is on-site in Santa Monica, CA. - Office is located near downtown Santa Monica — near metro and freeways. - The base pay range for this position is $115,000 - $140,000 per year. Actual compensation is based on market location and may vary depending on job-related knowledge, skills, and experience. We also offer a competitive package of benefits including paid time off, sick time, company holidays, parental leave, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity. About Absurd Ventures Absurd Ventures is a media company creating new IP across all platforms and for all formats. Absurd Ventures is building narrative worlds, creating characters, and writing stories for a variety of genres, without regard to medium, to be produced for live-action and animation; video games and other interactive content; books, graphic novels, and scripted podcasts.

Key Responsibilities

  • Implement cinematic sequences in Unreal Engine 5 using Sequencer, including full cinematics and interactive moments.
  • Manage the integration between mission scripting, player control, cameras, VFX, and environment set dressing.
  • Build and maintain Blueprint logic for cinematic events, triggers, state management, and camera blending.
  • Modify narrative implementation tools to ensure correct data ingestion and timing.
  • Collaborate with Mission Designers to identify where cinematics serve design and solve intersection problems.
  • Pitch, playtest, and profile cinematic needs to improve narrative and gameplay quality.
  • Work with Animators to integrate character performances, facial animation, and mocap data.
  • Partner with Audio and Dialogue teams to ensure VO, music, and sound events are timed correctly.
  • Diagnose and resolve issues at the boundary of cinematic and open world systems, such as streaming and LOD.
  • Write and maintain technical documentation for cinematic pipelines and workflows.
  • Surface risks related to cinematic scope, performance, or implementation complexity to Production and leads.

Skills Required

Unreal Engine 5SequencerBlueprint scriptingOpen world mission architectureCamera and editing principlesShot compositionVFX implementationMocap data integrationCommunicationCross-discipline collaborationProblem solvingAttention to detailMetaHuman facial animation pipelinesDriven performance systemsPerforceNarrative branching systemsDialogue treesFilm production experienceScreenwriting backgroundOn-set production experience

Benefits

  • Paid time off
  • Sick time
  • Company holidays
  • Parental leave
  • Medical insurance
  • Dental insurance
  • Vision insurance
  • Life insurance
  • Disability insurance
  • 401(k)
  • Bonus eligibility
  • Equity eligibility

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Job Overview

Salary

115,000–140,000 / Year

Currency: USD

Job Type

Full-time

Experience

Mid

Location

Santa Monica

Application Deadline

August 9, 2026

Total Applicants

0

About Absurd Ventures

Absurd Ventures logo

Absurd Ventures is a leading company in the Technology sector, known for innovation and employee-centric culture.

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