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  1. Home
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  3. GPU ML Engineer

GPU ML Engineer

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A

GPU ML Engineer

Apple

Location

Cupertino, California, 95014, United States

Experience

Mid

Posted

Jul 22, 2026

Apply by

August 21, 2026

Applicants

0

Early applicantEasy applyFull-timeWork from Office

Sign in to apply on web or download the app for more options.

Job Description

Apple’s Compute Frameworks team in GPU, Graphics and Displays org provides a suite of high-performance data parallel algorithms for developers inside and outside of Apple for iOS, macOS and Apple TV. Our efforts are currently focused in the key areas of linear algebra, image processing, machine learning, along with other projects of key interest to Apple. We are always looking for exceptionally dedicated individuals to grow our outstanding team. ## Description Our team is seeking extraordinary machine learning and GPU programming engineers who are passionate about providing robust compute solutions for accelerating machine learning networks on Apple Silicon. Role has the opportunity to influence the design of compute and programming models in next generation GPU architectures. ## Responsibilities Adding optimized GPU compute kernels across Machine Learning, Image Processing, Linear Algebra and Computer Vision. Defining and implementing APIs in Metal Performance Shaders. Performing in-depth analysis, compiler and kernel level optimizations to ensure the best possible performance across hardware families. Partnering with Platform Architecture teams to define Apple GPU's compute hardware roadmap. Working with hardware team to analyze performance on future silicon Tune GPU-accelerated compute across products. ## Minimum qualifications Technical BS/MS degree and Equivalent experience. 2 plus years of experience GPU compute kernel framework development, maintenance, and optimization. Experience with system level programming and computer architecture. Experience with high performance parallel programming, GPU programming experience ## Preferred qualifications Excellent programming and problem-solving skills. Strong communication skills. Strong collaboration skills. Good understanding of machine learning fundamentals. Background in mathematics, including linear algebra and numerical methods is a plus.

Key Responsibilities

  • Adding optimized GPU compute kernels across Machine Learning, Image Processing, Linear Algebra, and Computer Vision.
  • Defining and implementing APIs in Metal Performance Shaders.
  • Performing in-depth analysis, compiler, and kernel level optimizations to ensure best performance.
  • Partnering with Platform Architecture teams to define Apple GPU compute hardware roadmap.
  • Working with hardware team to analyze performance on future silicon.
  • Tuning GPU-accelerated compute across products.

Requirements

  • Bachelor's or Master's degree in Computer Science or equivalent experience

Skills Required

GPU Compute Kernel DevelopmentMetal Performance ShadersSystem Level ProgrammingComputer ArchitectureHigh Performance Parallel ProgrammingGPU ProgrammingProblem solvingCommunicationCollaborationMachine Learning FundamentalsMathematicsLinear AlgebraNumerical Methods

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Job Overview

Salary

—

Job Type

Full-time

Experience

Mid

Location

Cupertino, California, 95014, United States

Application Deadline

August 21, 2026

Total Applicants

0

About Apple

A

Apple is a leading company in the Technology sector, known for innovation and employee-centric culture.

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