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  1. Home
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  3. Level Designer

Level Designer

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Techland logo

Level Designer

Techland

Location

Wrocław, Województwo dolnośląskie, Poland

Experience

Mid

Posted

Jul 10, 2026

Apply by

August 9, 2026

Applicants

0

Early applicantEasy applyFull-timeHybrid

Sign in to apply on web or download the app for more options.

Job Description

## Company Description Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wroclaw and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development. We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players. We’re constantly striving to improve, innovate, and take on new challenges. With ambitious plans for the future, we’re looking for passionate people to be part of this exciting journey. ## Job Description As a Level Designer, you will be responsible for designing, building gameplay locations, scripting, iterating, and optimizing levels/quests in an open-world game. You will work on Open-World systems such as population, encounters, and other mechanics related to building amazing gameplay in an open world for many players. Your daily tasks: - Co-creating and transforming the project vision into a playable environment including: responsibility for implementing and adapting game mechanics to space, such as enemy AI, combat systems, player interactions. - Creating and populating elements of Open-World gameplay - like encounters, open world activities, population, ai life, etc. - Close cooperation with specialists from various fields - art, programming, design, audio, animation, etc. - Testing your levels for bugs, gameplay issues, and the overall player experience. Collect feedback from other team members and players, and also apply this information to improve your levels and gameplay. - Creating and maintaining documentation related to your own levels and gameplay. ## Qualifications - Passion for making games. - Experience in game creation (at least 3 years of experience or one published AAA project) as a Level Designer. - Ability to design and create a game environment that is engaging and understandable to the player, provides diverse gameplay, and is attractive and aesthetically credible. - Good knowledge of any editor, whether it's Unity, Unreal, RedKit, Cryengine, RoadHog, or Techland's proprietary DevTools. - Understanding of how to solve a problem when you hear that "through indirect player guidance we need to make them end up at point X". - A good sense of what will play well and what will be frustrating. - Readiness to develop our technology and engine in terms of level design. - Willingness to work with other people to achieve a common goal. - Willingness to share knowledge, exchange experiences, and think outside the box. - Good knowledge of English. Nice to have: - Experience as a Quest Designer will be a strong advantage. - Basic knowledge of architecture. - Artistic skills (drawing, painting, modeling, etc.). ## Additional Information What we can offer: - A wide array of benefits: private medical care, life insurance, pro-health campaigns, gifts for different occasions. - An outstanding work atmosphere in a highly-skilled team of professionals, with flexible working hours, no dress code, and full support of the dedicated HR Business Partner. - A constant stream of company newsletters, PR & project updates so you will always be in the know. - Many opportunities for personal development: a dedicated development budget for each employee, extra two paid days for training and CSR, stable career paths, extensive internal and external training, and financing of English and Polish language classes. - State-of-the-art offices filled with chillout zones, a fully equipped kitchen, a gym (Wrocław office), and a free car park (Warsaw limited amount of space).

Key Responsibilities

  • Co-create and transform project vision into playable environments by implementing and adapting game mechanics to space.
  • Create and populate open-world gameplay elements such as encounters, activities, population, and AI life.
  • Collaborate closely with art, programming, design, audio, and animation specialists.
  • Test levels for bugs, gameplay issues, and overall player experience, collecting feedback to improve levels.
  • Create and maintain documentation related to levels and gameplay.

Skills Required

UnityUnrealRedKitCryengineRoadHogTechland's proprietary DevToolsProblem solvingCollaborationCommunicationCreativityAttention to detailQuest DesignArchitectureArtistic skills (drawing, painting, modeling)

Benefits

  • Private medical care
  • Life insurance
  • Pro-health campaigns
  • Gifts for different occasions
  • Flexible working hours
  • No dress code
  • Dedicated development budget
  • Extra two paid days for training and CSR
  • Stable career paths
  • Extensive internal and external training
  • Financing of English and Polish language classes
  • Chillout zones
  • Fully equipped kitchen
  • Gym access
  • Free car park

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Job Overview

Salary

—

Job Type

Full-time

Experience

Mid

Location

Wrocław, Województwo dolnośląskie, Poland

Application Deadline

August 9, 2026

Total Applicants

0

About Techland

Techland logo

Techland is a leading company in the Technology sector, known for innovation and employee-centric culture.

View Company

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