Software Engineer III, Embedded, Pixel Graphics and Video
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Software Engineer III, Embedded, Pixel Graphics and Video
280 000–287 000 / Year
Location
Warsaw, Poland
Experience
Mid
Posted
Jul 18, 2026
Apply by
August 17, 2026
Applicants
0
Early applicantEasy applyFull-timeWork from Office
Job Description
Minimum qualifications: Bachelor’s degree or equivalent practical experience. 2 years of experience with software development in one or more programming languages, or 1 year of experience with an advanced degree. 2 years of experience working with embedded operating systems. Preferred qualifications: Master's degree or PhD in Computer Science or related technical fields. Experience writing low-level graphics API code. Experience with device drivers, mobile graphics, GPU programming. Knowledge of the open graphics library for embedded systems (OpenGL ES), Vulkan, or open computing language (OpenCL APIs).
About the job Google's software engineers develop the next-generation technologies that change how billions of users connect, explore, and interact with information and one another. Our products need to handle information at massive scale, and extend well beyond web search. We're looking for engineers who bring fresh ideas from all areas, including information retrieval, distributed computing, large-scale system design, networking and data storage, security, artificial intelligence, natural language processing, UI design and mobile; the list goes on and is growing every day. As a software engineer, you will work on a specific project critical to Google’s needs with opportunities to switch teams and projects as you and our fast-paced business grow and evolve. We need our engineers to be versatile, display leadership qualities and be enthusiastic to take on new problems across the full-stack as we continue to push technology forward. Pixel Graphics System Software enables everything from simple low-power animations to rich user interface (UI), high-end games, and on-device image processing to make the best use of the GPU in Pixel phones. Our team works in Pixel devices from SoC conception all the way to field deployment and beyond. We work closely with multiple teams at Google, including Android, Pixel Camera, Display, Video and Power. We regularly engage with partners and vendors to explore and implement innovative and more performant ideas to use the GPU as part of a tightly-integrated device package The Google Pixel team focuses on designing and delivering the world's most helpful mobile experience. The team works on shaping the future of Pixel devices and services through some of the most advanced designs, techniques, products, and experiences in consumer electronics. This includes bringing together the best of Google’s artificial intelligence, software, and hardware to build global smartphones and create transformative experiences for users across the world. Individual pay is determined by factors including job-related skills, experience, and relevant education or training. Poland: zł280000 - zł287000 (PLN) + 15% bonus target + equity + benefits Learn more about benefits at Google.
Responsibilities Develop GPU graphics and compute technologies spanning the full GPU software stack. Help evaluate and bring-up of devices, and work with product and engineering teams to define the role and requirements of the GPU in future product designs. Debug sophisticated user mode and kernel mode problems. Advise Android and Pixel leadership on performance and feature opportunities in graphics software, and scope solutions with partner teams inside and outside Google. Seek general solutions to problems, minimizing application or device-specific workarounds to serve users of all Pixel devices, including in-market devices.
Key Responsibilities
- Develop GPU graphics and compute technologies spanning the full GPU software stack.
- Evaluate and bring up devices and define GPU roles in future product designs.
- Debug sophisticated user mode and kernel mode problems.
- Advise Android and Pixel leadership on performance and feature opportunities in graphics software.
- Scope solutions with partner teams to minimize device-specific workarounds.
Requirements
- Bachelor’s degree or equivalent practical experience
Skills Required
Embedded operating systemsSoftware developmentLeadershipVersatilityProblem solvingLow-level graphics API codeDevice driversMobile graphicsGPU programmingOpenGL ESVulkanOpenCL APIs
Benefits
- 15% bonus target
- Equity
- Benefits
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