Unity Developer
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Unity Developer
Location
Poland
Experience
Mid
Posted
Jul 22, 2026
Apply by
August 21, 2026
Applicants
0
Early applicantEasy applyFull-timeWork from Home
Job Description
We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles!
Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US:
🏆 #1 in the Cryptogram niche by downloads
✏️ #2-3 in Word Games
🧩 Top 10 Puzzle Games in the US for the last 6 months
We’re on the hunt for a skilled Unity Developer to join our R&D team.
What are you working on?
- Genres: Puzzle, Casual
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
- Rewriting old mechanics and creating new ones.
- Adding new windows and updating existing ones (menus, popups, playing field).
- Creating UI animations (DOTween / Animator)
- Optimization of Canvas redrawing.
- Improved UI response (animations, buttons, feedback for the player).
What kind of professional are we looking for?
- At least 4 years of programming experience in C#/Unity 2D game development experience.
- Strong knowledge of C# and experience working with Unity tools
- Good knowledge of OOP and principles of design patterns
- Understanding UGUI/Canvas, Event System, Graphic Raycaster.
- The ability to work with UI optimization (redrawing, batching, atlases).
- Experience working with legacy code.
- Experience working with UniTask, DOTween, Zenject, Addressables.
- Experience with Git/Github.
Will be a plus
- Knowledge of Shader Graph or HLSL.
- Experience working with mobile optimization (CPU, GPU, RAM).
- Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource)
- Experience working with client-server architecture in the context of game development
What are the conditions and bonuses?
For your success we offer:
🌴 18 business days of compensated day-offs
8 paid Personal Days a year + 1 day is added every year
👉 Flexible Public Holidays policy
🎓 Individual budget for training and growth
❤️🩹 100% Sick Leave compensation
💻 Payment for wear and tear on equipment while using a personal computer
🌐 Remote work
Key Responsibilities
- Rewriting old mechanics and creating new game mechanics.
- Adding new windows and updating existing UI elements such as menus and popups.
- Creating UI animations using DOTween and Animator.
- Optimizing Canvas redrawing and improving UI response.
- Optimizing UI performance through batching, atlases, and redrawing techniques.
Skills Required
C#Unity 2DOOPDesign PatternsUGUICanvasEvent SystemGraphic RaycasterUniTaskDOTweenZenjectAddressablesGitGithubAbility to work with legacy codeShader GraphHLSLMobile OptimizationFirebaseAppMetricaUnity AdsironSourceClient-server architecture
Benefits
- 18 business days of compensated day-offs
- 8 paid Personal Days a year
- Flexible Public Holidays policy
- Individual budget for training and growth
- 100% Sick Leave compensation
- Payment for wear and tear on equipment
- Remote work
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