Unity Developer

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Unity Developer

Joyteractive

Location

Poland

Experience

Mid

Posted

Jul 22, 2026

Apply by

August 21, 2026

Applicants

0

Early applicantEasy applyFull-timeWork from Home

Job Description

We are Joyteractive - a leading mobile game developer and publisher specializing in the captivating world of puzzle games. Today, our team boasts 50+ rockstar professionals, and we're on the lookout for talented individuals to help us dominate the world of puzzles! Our flagship game, Cryptogram: Word Brain Puzzle, consistently ranks in the top word puzzle games in the US: 🏆 #1 in the Cryptogram niche by downloads ✏️ #2-3 in Word Games 🧩 Top 10 Puzzle Games in the US for the last 6 months We’re on the hunt for a skilled Unity Developer to join our R&D team. What are you working on? - Genres: Puzzle, Casual - Platforms: Mobile, iOS, Android For which tasks (responsibilities)? - Rewriting old mechanics and creating new ones. - Adding new windows and updating existing ones (menus, popups, playing field). - Creating UI animations (DOTween / Animator) - Optimization of Canvas redrawing. - Improved UI response (animations, buttons, feedback for the player). What kind of professional are we looking for? - At least 4 years of programming experience in C#/Unity 2D game development experience. - Strong knowledge of C# and experience working with Unity tools - Good knowledge of OOP and principles of design patterns - Understanding UGUI/Canvas, Event System, Graphic Raycaster. - The ability to work with UI optimization (redrawing, batching, atlases). - Experience working with legacy code. - Experience working with UniTask, DOTween, Zenject, Addressables. - Experience with Git/Github. Will be a plus - Knowledge of Shader Graph or HLSL. - Experience working with mobile optimization (CPU, GPU, RAM). - Experience with integration of analytics and advertising SDKs (Firebase, AppMetrica, Unity Ads, ironSource) - Experience working with client-server architecture in the context of game development What are the conditions and bonuses? For your success we offer: 🌴 18 business days of compensated day-offs 8 paid Personal Days a year + 1 day is added every year 👉 Flexible Public Holidays policy 🎓 Individual budget for training and growth ❤️‍🩹 100% Sick Leave compensation 💻 Payment for wear and tear on equipment while using a personal computer 🌐 Remote work

Key Responsibilities

  • Rewriting old mechanics and creating new game mechanics.
  • Adding new windows and updating existing UI elements such as menus and popups.
  • Creating UI animations using DOTween and Animator.
  • Optimizing Canvas redrawing and improving UI response.
  • Optimizing UI performance through batching, atlases, and redrawing techniques.

Skills Required

C#Unity 2DOOPDesign PatternsUGUICanvasEvent SystemGraphic RaycasterUniTaskDOTweenZenjectAddressablesGitGithubAbility to work with legacy codeShader GraphHLSLMobile OptimizationFirebaseAppMetricaUnity AdsironSourceClient-server architecture

Benefits

  • 18 business days of compensated day-offs
  • 8 paid Personal Days a year
  • Flexible Public Holidays policy
  • Individual budget for training and growth
  • 100% Sick Leave compensation
  • Payment for wear and tear on equipment
  • Remote work

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